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RSS FeedIn the Beginning, there was Cosmos... In the end, there wasn't.
First of all I'd like to thank all the programmers who have worked on Cosmos recently and in the past. Their contributions have not gone unnoticed, even if their name wasn't on the staff list.

Second I'd like to thank all the Cosmos super-fans and forum addicts for helping us maintain a fairly decent support system for an "open source" project.

Thirdly I'd like to apologize that it never really was fully open source, even tho the source was readable. A lot could have been done to make things more transparent that may have prolonged the project's life span.

Fourthly I'd like to thank the Cosmos user base for many years of patronage, word of mouth advertising and a little financial support over the years.

On that note I'm sorry to announce that Cosmos will not be surviving the WoW 3.0 patch with anything like it's former glory. As you probably noticed, development has slowed to a standstill and developers are hard to get ahold of. In fact, when posting recently on the staff forum in preparation for this announcement only Gryphon, Yarko and Telic responded. Thanks to you three for sticking around.

I, AnduinLothar, or Karl Isenberg as I am known in the real world, have recently graduated from University and have finally succumb to a full time job, programming. And since I spend most of my day getting paid to look at code, naturally I'm not that inspired to come home and look at more code. So I think it's high time I drastically cut back on maintenance and development, or at least let it be known officially.

That being said, I'm still playing WoW and still plan on using a hand full of addons that I find crucial and have worked on that don't have some sort of replacement readily available by other authors. Of course I make no promises, but I expect to keep alive a few addons such as FluidFrames, ChatEdit and ChatBar (possibly others).

I'm still slowly working on Portfolio and integrating things with that, but it's in considerable flux so it's probably not worth letting people try to code against it yet. I also have a working, but unpolished version of UnitFrameTweaks I will probably release once I get Portfolio in a state well enough to release embedded. I may or may not get a version of UnitFrameBuffs working to go with it. Chronos also should still work with minor changes.

And already that sounds like a lot. So don't go thinking I'll have all that ready on patch day. I suggest you look for replacements now that work with the ptr/beta so that you will be ready on patch day when all the other addon hosts get swamped.

My suggestion on a first place to look:
WoWInterface.com - http://www.wowinterface.com/downloads/index.php

I have some good friends that host and post addons there. Cairenn and Dolby have been dedicated admins there wrangling the community and constantly improving the site for authors and users alike. There's also a fairly sizable collection of beta/ptr compatible addons there from a variety of sources.

Of course curse and wowace also have huge repositories which I've used over the years.

And don't forget WoWWiki. They may have fallen far from the tree, but they're thriving and growing on their own now.

As for Thottbot, you can still find it on thottbot.com as well as thott's uploader if you want to continue helping to supply their data.

So in conclusion I'll point out that I'm currently maintaining about 3/4 of Cosmos addons and the rest are either maintained by Telic, Yarko, are abandonware or the authors will show up at the last minute and post updates. I suggest they host them on another site, for simplicity and because I cannot guarantee how this site will be maintained, tho Gryphon has done a wonderful job of that up till now...

I'll also point out that most major libs will no longer be supported including Khaos, Sea, Earth, Satellite, Telepathy, Ace2Khaos and MCom. I'm sorry but that's the way it is.

If you'd like to use any of my work for derivative works or fix them up, I'd love if you asked, but you don't really have to as long as you reference who the author was or who you borrowed code from at least in name somewhere int he distribution of the new creation/modification. I can't give you permission to modify or redistribute anyone else's copywritten work, do so at your own risk.

It's been fun. It's definitely not the end of the world (of warcraft).


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